About Me
Software engineer focused on scalable architectures and event-driven systems. I enjoy leading teams and delivering resilient products using .NET, Go, and cloud technologies.
Experience
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Team Lead, P-Tech (2024–Present) – Defined and led the architecture of a scalable multi-tenant wallet platform. Spearheaded Open Banking integrations and established engineering practices fostering autonomy and system ownership across the team.
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Software Engineer, Hepsiburada (2021–2023) – Owned mission-critical services across campaign and checkout domains. Designed low-latency distributed systems in Go, introduced consistency patterns, and scaled platform observability with custom metrics pipelines.
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Software Engineer, Tos Analytics (2020–2021) – Architected and built backend foundations of an ed-tech platform from scratch. Led technical strategy from prototype to production, introducing scalable async patterns and cloud-native data flows.
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Backend Engineer, Madbyte Games (2019–2020) – Reengineered core account and telemetry services for a high-traffic online game. Designed modular backend layers to support multi-platform identity, affiliate systems, and data-driven player features.
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Software Engineer, Interaktif Group (2018–2019) – Delivered production-grade platforms in fast-paced agency environments. Contributed to domain modeling, performance tuning, and service robustness in customer-facing systems.
Skills
- C#, Go, JavaScript/React
- Microservices, Event-Driven Architecture
- Docker, Kubernetes, CI/CD
- SQL & NoSQL Databases
- AWS & Azure Cloud
Education
- B.Sc. in Geology Engineering, Istanbul University (2013–2020)
- Microsoft Software Specialist Program, Brussels Capital University (2016–2017)
- Enterprise Design Patterns & Architectures, BT Academy (2019)